If the smallest unit of meaning in audiovisuals is the frame, when we talk about immersiveness (virtual reality, augmented reality, metaverses, etc.), this unit is the world. Just like that. World building is how the design of fictions and imaginary worlds is defined, whether in a three-dimensional digital environment or in the pages of a novel.
At a time when the need to press the reset button is becoming increasingly urgent, we sit down to reflect and imagine how to build new worlds beyond the virtual one, stopping at science fiction (which has always been very effective in predicting the future) in design, video games and other disciplines that give us ideas on how to build new worlds without ever leaving this one.
Join the artist and researcher Caroline Sinders, whose work explores the impact of design technology (specially machine learning) in society; transmedial artist Sammie Veeler, co-founder of New Art City, a virtual gallery and toolbox for digital art; and Lalin Akalan, Sónar+D Istanbul curator and founder of the immersive experiential agency xtopia